Story
The story is as simple as any other Mario plot. Mario is on vacation with Luigi and Princess Peach on Dinosaur Island. As the brothers are napping, the princess disappears. After searching for many hours, they come across a giant egg, which reveals Yoshi, a young dinosaur from the island. Yoshi tells them that his friends have been captured by turtles. The brothers realize, which shouldn't have taken so long, that King Koopa (now Bowser) and the Koopalings are behind this evilness. Then, our adventure begins. Save Princess Peach once again and Yoshi's friends, and bring peace back to Dinosaur Island.
Gameplay
Super Mario World, just like most Super Mario Bros. games, are platformers. You start off at Yoshi Island, and you keep going forward through Donut Plains, Vanilla Dome, Twin Bridges, the Forest of Illusions, Chocolate Island, the Valley of Bowser, and the Star Road. Yoshi joins you in this game, and you get to ride him like a horse. He basically can eat most enemies and grab items with his tongue. If you get hit while on Yoshi, he'll run around back and forth and hopefully not into a pit. One factor that kept me hooked was the multiple exits. In this game, levels are indicated by yellow or red dots. Yellow dots mean that the levels have only one exit, while the red dots represent multiple exits. It's really fun to backtrack to certain levels to find the multiple and secret exits.
Another factor that let me love this game was the power-ups. As we know, the red and green mushrooms are back, as well as the fire flower. The new power-up that appears in this game is the cape feather. The cape feather is a power-up that you should never let go. You're probably wondering why I said that. You should keep it because not only does it let you hover in the air, you can also get some extra range when using your spin attack. More importantly, if you gain enough speed, you can fly in the air. This is a fun, but game breaking move. To do this, start running and as soon as you have max speed, jump. You'll skyrocket into the air and as long as you're rhythmically pushing the opposite direction you're going on the directional pad, you will stay in the air.
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New to this game is the Star Road, which is the most fun and difficult levels that the creators made. All I can say is that Tubular and Awesome will kick you ass if you don't position yourself correctly. I rather not spoil what happens when you finish the Star Road.
Difficulty
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Graphics/ Sound
The game is nothing but 16-bit glory. The colors, especially on the SNES, are beautiful and vibrant. You may get distracted just by looking at the backgrounds. The music is also amazing. Whenever I think of this game, I think about the bonus stage music. It's very energetic and it puts you in the right mood.
Final Verdict
In the end, I love this game. I'm a huge Sonic fan, but I would definitely cheat on him with Mario. There is so much to do in this game that you won't finish it in one sitting. Trying to find every exit in the game makes it fun and worth going back to. I wasn't a huge Mario fan, and I'm still not a huge fan. However, this game has helped me understand why the Italian plumber is so famous and important to the video game world. With that said I would love to give this game a 9.5 out of 10. I highly suggest that you play this game no matter what, and you don't have an excuse not to play it.
Super Mario World © Shigeru Miyamoto, Takeshi Tezuka, and Nintendo 1990
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