Saturday, October 8, 2011

Megaman X Review

Megaman X
5UP Gaming Reviews

Mega Man was in no rush to hurry to the SNES. While many popular franchises such as Super Mario tried to leap to the new Super Nintendo to further themselves from the original NES to re-establish themselves with sequels as soon as the Super Nintendo came around, Mega Man hung back. Capcom had decided to stick to the tried and true with Mega Man. Capcom released 3 more games of the Blue Bomber before calling it quits with the NES


Mega Man X finally launched for the SNES around two and a half years after the system's debut. This wasn't just another Mega Man game with better graphics and sleeker gameplay; it was a complete reinvention of the franchise.
Much like the original Megaman games on the NES, Mega Man X is an Action-Platformer. The X series is very similar to the Classic series. You start the game on a desolate highway instead of the infamous boss select screen. This was mainly to get used to the new mechanics of the game.
(Japanese Cover Art)


















"X" was an all-new Mega Man character. Sleeker, faster and edgier than the original blue bot, he introduced long-time Mega Man fans to a grittier, more futuristic version of the cartoony world they'd come to know on the NES. And the gameplay got some significant changes too. The core of the design was still focused on running, jumping, and blasting enemies through a set of eight stages you could play through in any order you wished, but X also introduced more advanced maneuvers like dashing, wall-jumping, and on-the-fly weapon-swapping.


The Gameplay was more fast-paced and Action oriented than the Classic Series as well. Mega man X was more fleshed out compared to the original series. The bosses were more hard-toned and refined as well. For example, instead of just Leaf Man, we now had Sting Chameleon. The level design was more complex but more enjoyable than the NES games. The sense of speed the player gains with the dash feature was incredible. The strategy used to pick up your heart tanks while beating the certain Maverick was to open up new pathways which was very different from the NES games; however, the amount of planning you had to do was a big leap compared to the classic Mega Man games.
Pros:
• All-around better quality than the NES games.
• Better Gameplay than NES Games/HADOUKEN (one-hit kill at full health).
• Level design was more immersed than Mega Man games on the NES.
• Music had more instruments and better quality than 8-bit Mega Man series.
Cons
• You have to get every item to stand any chance at all.
• The password system was long and tedious.
• The process for unlocking the one-hit-kill Hadouken.
• You have to be at full health to use the Hadouken.

STAGE SELECT SCREEN















Intro Boss:
• Vile (in his Ride Armor)
Eight Mavericks:
• Armored Armadillo
• Boomer Kuwanger
• Chill Penguin
• Flame Mammoth
• Launch Octopus
• Spark Mandrill
• Sting Chameleon
• Storm Eagle
Sigma Fortress 1:
• Vile
• Boomer Kuwanger (rematch)
• Bospider
Sigma Fortress 2:
• Chill Penguin (rematch)
• Storm Eagle (rematch)
• Rangda Bangda

Sigma Fortress 3:
• Armored Armadillo (rematch)
• Sting Chameleon (rematch)
• Spark Mandrill (rematch)
• Launch Octopus (rematch)
• Flame Mammoth (rematch)
• D-Rex
Sigma Fortress Final Stage:
• Velguarder
• Sigma

X can find Armor Capsules throughout the stages of the game. They were hidden by Dr. Light to help X fight the Mavericks, should the case ever arise. They are usually hidden, but the Leg Capsule, which is required to nab the rest of the capsules, is in plain sight (and is impossible to avoid receiving).

Helmet Part, in Storm Eagle's stage: Dash-jump off of the bottom of a tower to find a corridor filled with DRs. Destroy them to find the Helmet Capsule.
Allows X to break certain blocks with his head.

Body Part, in Sting Chameleon's stage: Dash-jump onto the ceiling of the cave from the left. Climb up the wall and defeat the mini-boss, RT-55J, to reveal the Body Capsule.
• Halves the damage X takes.

Arm Part, in Flame Mammoth's stage: Right before a very large room with flaming geysers that destroy platforms, dash-jump to the left to find several blocks that can be broken if X has the Helmet Part. This jump takes practice. Climb the wall to find the Arm Capsule. Alternately, defeat Vile in Sigma's Fortress to receive the Arm Part.
• Allows X to charge his X-Buster to the next level, as well as to charge special weapons.

Leg Part, in Chill Penguin's stage: In the middle of the stage, in the cave-like area. You can't miss it.
• Allows X to dash along the ground and break some blocks by jumping off them. The dash feature remains a part of X's arsenal for the entire series.

CONCLUSION:
If you haven’t played a Megaman game before, this would be a good place to start. The difficultly level is not Lost Level hard (Mario 2 reference) but not easy either. It is a nice alternative to the usual platformer as well as the Classic Mega Man series.
This game is highly regarded highly within the Mega Man community and with good reason. Some of the later games; however, I would recommend that you should stay away from; those games are X7 and X8. Mega Man X is one of the better Mega Man games in the X series. I suggest that you guys check this game out. I give this game an 8.5/10.

Megaman Series, Megaman X Series© Capcom and all subsidiaries

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